# What a puzzle game subscription actually costs you

> A $4.99 monthly puzzle game is $180 over three years. Here is the arithmetic, the three ways games charge, and how to work out which one you are in.

Source: https://apps.swtlm.com/blog/what-a-puzzle-game-subscription-costs · TLM Apps — focused mobile apps from a team of engineers.
Published: 2026-08-15 · Updated: 2026-08-15 · TLM Software Design

A puzzle game at $4.99 a month costs about $180 over three years, and that
assumes the price never rises. The same game sold once at $2.99 costs $2.99
over three years, or over ten. The gap is not a rounding error or a matter of
taste. It is roughly sixty times, and it is the single most useful number to
have in your head before you tap through a paywall.

## Do the arithmetic on your own numbers

Type in what the game in front of you is asking for.

Two things people underestimate. The first is how long they keep a game they
like: a puzzle you open at bedtime survives several phones. The second is that
a monthly charge is designed not to be noticed, which is what makes the
three-year column the honest one.

## The three models, and what each one takes

Every game you install is one of these. None of them is free.

**Free with ads.** You pay in attention and time. The meaningful number is not
"has ads" but *how often and how long*: a thirty-second unskippable
interstitial after every third round of a two-minute game costs you roughly a
sixth of your playing time, forever.

**Free with a one-time unlock.** You play for nothing, and a single payment
either removes the ads or opens the rest of the content. Once. This is the
model most of the puzzle games we build use.

**Subscription.** You pay every month for as long as you have it, and stop
having it the month you stop paying. That is an honest model for a service with
a running cost behind it: storage, transcription, anything that bills a server
per use. For a puzzle whose content shipped inside the download, it is a
business decision wearing a product's clothes.

Fifteen of our sixteen apps are free or one-time. Seven show ads in some form:
five you cannot avoid, two only when you ask for a reward. Four of those seven
run interstitials, and our Minesweeper currently has no way to buy them out at
all, which is a fair thing to hold against it.

The single subscription we sell is a meeting transcriber, and it is a
subscription because it runs speech-to-text on every recording, which is a real
recurring cost. No puzzle game we make is sold monthly. If one were, the
paragraph above would be an argument against us.

## Why the subscription showed up in a puzzle game

Not because the game got more expensive to run. Almost nothing in a
finished puzzle game costs the studio anything per player per month: the levels
are in the download, the art is done, there is often no server at all.

It showed up because of what it does to the revenue line. A one-time unlock
gives a studio one payment per player, ever, which makes every month's income
depend on finding new players. A subscription turns the same players into a
figure that recurs whether or not anyone new arrives. That is a genuinely
better business, which is why so many small games converted, and it explains
the shape of the conversion: content that used to be in the box moved behind
the paywall, so there is something to keep paying for.

## How to tell what a game will charge you, before installing

Both stores put this on the page. It is small, and it is there.

**Google Play**

- **Contains ads** appears near the install button when the app serves ads.
- **In-app purchases** appears with a price range — `$0.99 – $9.99 per item` —
  which tells you the ceiling as well as the entry price.
- The range does not distinguish a one-time unlock from a monthly one. For
  that, read the description.

**App Store**

- **In-App Purchases** is listed on the product page, with the most popular
  items and their prices.
- A name ending in *Monthly*, *Yearly*, *Plus* or *Pro* is usually a
  subscription. A name like *Remove Ads* or *Unlock All Levels* usually is not.
- **Manage Subscriptions** in your account settings is the authoritative list
  of what you are actually paying for right now. It is worth reading once a
  year.

The same listing pages carry the ad and privacy disclosures a parent needs, and
they work the same way. [What to check before installing a kids
app](https://apps.swtlm.com/blog/what-to-check-before-installing-a-kids-app) walks through those.

## What you keep when you stop paying

This is the question the price comparison hides, and it is worth asking before
the first payment rather than after the last one.

**A one-time unlock is yours.** It is attached to your store account, it
restores on a new phone, and on both stores it can be shared with a family
group if the developer enabled that. Stop opening the app for two years, come
back, and the content is still unlocked.

**A subscription ends when the payments do.** The levels, the hint balance and
often the themes go back behind the paywall the day it lapses. Your *progress*
usually survives, because it is stored locally — but progress through content
you can no longer open is not much of a consolation.

There is a third case worth naming: consumable currency. Coins, hints and lives
are bought and then spent, so there is nothing to restore and nothing to
inherit. An app whose purchase range runs from under a dollar to near a hundred
is almost always selling these, and it is the only model where paying more does
not get you closer to owning anything.

Two practical notes. A free trial on either store converts to a paid period
automatically unless you cancel before it ends, and cancelling immediately
still leaves you the time you paid for — there is no reason to wait. And a
subscription price can be raised on an existing subscriber with notice, which
is why the three-year column in the calculator above is a floor rather than an
estimate.

## A rule of thumb that survives contact with a store page

Ask one question: **is someone paying a running cost on my behalf?**

Cloud storage, live multiplayer, transcription, anything that costs the studio
money every time you use it — a subscription is the model that matches the
cost, and a one-time price for an unbounded service is a promise nobody can
keep.

A board, a tile set and six hundred levels that came down with the app have no
running cost. If those are behind a monthly charge, you are renting something
that was finished before you arrived.

Our puzzle games are on the [Games page](https://apps.swtlm.com/games), each card carrying its price
and its ad behaviour before you tap anything —
[Blockmatic](https://apps.swtlm.com/blockmatic), [Midnight Mahjong](https://apps.swtlm.com/mahjong-solitaire) and
[Words Attraction](https://apps.swtlm.com/words-suite-game) among them. The reasoning behind putting
that on the card rather than in the small print is set out on the
[About page](https://apps.swtlm.com/about), and it is the same reasoning as this article.

If the game is for a child rather than for you,
[what to check before installing a kids app](https://apps.swtlm.com/blog/what-to-check-before-installing-a-kids-app)
is the version of this check written for a store listing you are reading over
someone's shoulder at bedtime.

## Frequently asked questions

**How much does a $4.99 a month game cost over three years?**

About $180, assuming the price never rises. A one-time unlock at $2.99 costs $2.99 over the same three years, and over any longer period as well.

**Why do so many small games use subscriptions now?**

Because a one-time purchase pays once and a subscription pays every month, so the same number of players produces a far larger and more predictable revenue line. It is a good deal for whoever is running the business, which is a different question from whether it is a good deal for you.

**Are ads cheaper for me than a subscription?**

In money, yes. In time, less obviously — a thirty-second interstitial after every third round of a two-minute game is roughly a sixth of your playing time. Neither model is free; they take different things.

**How do I find out what a game will charge me before installing?**

On Google Play the price range appears under In-app purchases on the listing, and 'Contains ads' appears near the install button. On the App Store, In-App Purchases are listed on the product page with the top items and their prices. Both are on the page before you download.

**Is a one-time unlock always better value?**

For a puzzle game, usually — the content does not change much, so you are buying a finished thing. For an app with an ongoing service behind it, a subscription can be the honest model. The test is whether someone is paying a running cost on your behalf.

