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Playbreak Get the app

Nine classic games · one room · no account

Playbreak

Durak, Sea Battle, Backgammon and six more — on one phone, against a bot, or a phone each.

  • Tic-Tac-Toe
  • Sea Battle
  • Four in a Row
  • Gomoku
  • Reversi
  • Checkers
  • Dominoes
  • Backgammon
  • Durak

Pass one phone around the table, play a full match against a bot, or connect a phone each over Bluetooth — no internet, no Wi-Fi setup, no account.

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  • No advertising, ever
  • Nearby play needs no internet
  • No sign-in, ever

Nine games, nine tables

Every game keeps its own table.

Green felt for Durak, red-brown wood for backgammon, sand and dark brown for Russian checkers. Nine games, nine boards, one download.

What costs money

Four are free forever. Five cost one payment.

No subscription, no ads, no second thing to buy. Every paid game deals you one full match before you decide — and the trial is spent when the table is dealt, not when it ends, so you always finish the game you started.

Free forever

Four games, no strings, no timer.

  • Tic-Tac-Toe 3x3 or 5x5. The one a child can start alone.
  • Sea Battle Hidden 10x10 fleets. A hit earns another shot.
  • Four in a Row Drop a disc, line up four before your opponent does.
  • Gomoku Five in a row on a 15x15 board.
$0 forever

One unlock for all five

One full trial match each, before you pay.

  • Reversi Flip the board to your colour, one bracketed line at a time.
  • Checkers Russian rules, with the poddavki (giveaway) variant.
  • Dominoes The only one of the nine with a hidden hand of tiles.
  • Backgammon Long and short nardy, race your checkers home.
  • Durak Both Podkidnoy (throw-in) and Perevodnoy (transfer) variants, 36-card deck.
$3.99 once

Regional pricing applies. The unlock is one purchase on one account — nothing renews.

Three ways to play

Same nine boards. Three ways to sit down.

All nine games play all three ways. Pick the one that suits the room, not the one the game happens to allow.

  • One phone, one player

    Against the bot

    Easy, medium and hard. The bot sees exactly what a person in its seat would see — it never reads your hand.

  • One phone, two to six players

    Pass and play

    The phone goes round the table. A hand-off screen hides your cards and your fleet before it changes hands.

  • A phone each

    Nearby over Bluetooth

    No internet, no shared Wi-Fi, no codes to type. The host sees who is asking to join and lets them in by name.

Around the board

The small things a game night needs.

None of these is a tenth game. They are what keeps the nine going when real people sit down, get up, and come back.

  • A light table

    Linen for daylight.

    or a dark one

    Dusk for the evening, or Auto to follow your phone.

  • A dropped phone keeps its seat

    If Bluetooth cuts out mid-match, the table pauses and holds that seat while the phone finds its way back.

  • Pick up where you left off

    Close the app mid-match against the bot or at a pass-and-play table. The next launch puts you back on the same move.

  • Statistics for every game

    Played, won and best streak — per game, per way of playing and per bot level. Kept on your phone, nowhere else.

    • English
    • German
    • Spanish
    • French
    • Italian
    • Portuguese (Brazil)
    • Russian

    Seven languages, rules included

    English, German, Spanish, French, Italian, Brazilian Portuguese and Russian — every screen and every rule sheet.

  • Phones and tablets

    iPhone, iPad and Android phones and tablets. Tablets turn on their side too, so one can sit in the middle of the table.

No advertising, made on purpose

A table, not a funnel.

Nine games are hard to build without an ad SDK paying the bills — that's the field we looked at first. We chose one non-consumable unlock instead, and left the rest free.

What we avoid

  • Interstitial ads dropped between every hand
  • A rewarded-video prompt before you can even see the board
  • A mandatory account before an offline match can start
  • A single game per install, so trying another means another download
  • A "free" download that is mostly a paywall with a game attached
Playbreak

What you get instead

  • No advertising of any kind — not a banner, not an interstitial, not a rewarded video
  • No account, no sign-in, ever
  • Four games free forever, no trial and no paywall on any of them
  • One purchase for the other five, each with a full trial match played to the end
  • Nearby play uses no server — your table never leaves the room

Privacy in plain language

Nothing to sign into, little to leave the device.

Offline modes need no server at all. Nearby play is a direct connection between the devices at your table. The only network calls are anonymous analytics and crash reporting, and only on Android for now.

The full details, providers and your choices are documented in the Privacy policy.

  • No account, nothing personal collected

    There is no sign-in anywhere in the app. Matches, settings and statistics live on your device.

  • Nearby play never touches a server

    Bluetooth play is device-to-device. The host’s phone is the authority; nothing about your table is uploaded anywhere.

  • Anonymous usage and crash reports only

    On Android, Firebase Analytics and Crashlytics record behavioural counters and crash diagnostics — never hand contents, fleet positions or any other game state.

  • iOS currently reports nothing

    The Android build sends anonymous analytics and crash reports; the iOS build does not yet — that lands once Firebase is provisioned for iOS.

  • No advertising SDK, no advertising identifier

    There is no ad SDK in this app, so there is nothing to opt out of and no ATT prompt to show.

FAQ

Before the first deal.

The short version: pick a game, pick a mode, and Playbreak handles the rest.

Do I need an account?
No. There is no sign-in anywhere in the app — vs bot, pass-and-play and Nearby all work without one.
Which games are free?
Tic-Tac-Toe, Sea Battle, Four in a Row and Gomoku are free forever. Backgammon, Checkers, Dominoes, Durak and Reversi are behind one $3.99 unlock, each with a full trial match first.
How does the trial match work?
Each locked game gives you one full match, played to the end, in any mode. It is spent when the table is dealt, not when the match finishes, so leaving early never costs you the trial.
Can we play on separate phones without internet?
Yes. Nearby connects devices directly over Bluetooth Low Energy — no internet, no shared Wi-Fi, no router, and no account. One player hosts and approves who joins by name.
What if a phone drops out of a nearby match?
The table pauses and keeps that player’s seat for 30 seconds. If the phone reconnects in time, play carries on from the same move. The seat is held only while the app is still running on that phone.
When does the app ask for Bluetooth access?
Only after you choose Nearby and continue past the in-app explanation. Opening the app or playing vs bot or pass-and-play never touches Bluetooth.
Does the app show ads?
No. There is no advertising of any kind in this app — no banners, no interstitials, no rewarded video.
Is the bot ever playing a rigged move?
No. A harder bot difficulty remembers more and evaluates positions better — it never plays a deliberately losing move to fake a lower tier.
What data leaves my device?
Nothing from offline or Nearby play. On Android, anonymous usage counters and crash reports reach us through Firebase; the iOS build does not yet send analytics or crash reports.
What happens to pass-and-play games with hidden information?
A hand-off screen covers the board between turns in every game with private state — like Durak’s hand or Sea Battle’s fleet — so the next player never sees what came before.