Match & Spot Six picture games on one winding path.
Follow a winding path through six worlds — a meadow, a town, a kitchen, the woods, the seaside and a park — playing memory match, spot the differences and four more picture games along the way, with a fox waiting on the next stone. Every game is hand-illustrated, works with no internet at all, and never shows a single ad.
Get it on
Six games, one path, a fox for company
Every scene cut and coloured by hand
Bought once · no ads · works with no internet
Two of six games
The two that started it, still going strong
Memory match and spot the differences are the two original games, and they still anchor the app. Since then four more have joined them — shadow match, what's missing, odd one out and hidden objects — all sharing the same themed packs and the same gentle hints, all there from the first launch.
Memory match
Best for ages 4–7
A grid of face-down cards, from a gentle 2×2 up to 4×5. Turn two over: a matching pair stays up with a little celebration, a mismatch flips back after a pause long enough to remember where it was. Card sets are themed around animals, transport, food, nature, letters and numbers, and the grids get bigger as a kid goes on.
Grids from 2×2 up to 4×5
Animal, transport, food, nature, letter and number card sets
Optional timer or move counter for older kids, off by default
Spot the differences
Best for ages 6–10
Two nearly identical illustrated scenes with three to eight differences hiding between them. Tap one and it is confirmed straight away; tap the wrong place and nothing bad happens: no penalty, no lost progress, no telling-off. Packs are themed around a farm, a park, a cosy room, a town, a forest and life under the sea.
3 to 8 differences in every level
Themed packs: farm, park, room, town, forest, under the sea
A wrong tap never costs anything
Why parents pick it
Six games, built to one standard
Six games, one adventure
Memory match, spot the differences, shadow match, what's missing, odd one out and hidden objects all share one price and one adventure path through six worlds, so a four-year-old and a nine-year-old find something at their level.
Original artwork throughout
Every card, world and scene is drawn for this app. No recoloured stock photos, no clip art. In games about looking closely, picture quality is the whole product.
Hints that point, not tell
Stuck? A hint circles or highlights the place to look, so it works long before a child can read. Hints are free: nothing to earn, nothing to buy.
Stickers and badges to fill a wall
Every finished level fills a slot in that pack's sticker album, every finished world adds a full-page sticker, and 21 badges wait to be earned. Nothing is bought, traded or lost.
Nothing to lose
No lives, no fail states, no progress that disappears. The one timer in the app is optional, off by default, and there for older kids who want the extra challenge.
Made for the whole family
Up to four children can play from one device, each with their own path and album. A private parent report shows what was played and for how long — it stays on the device and is never sent anywhere.
Playing it
Nothing to read, nothing to lose
1
Follow the path, or pick a game
The adventure opens on the next stone automatically, or open Play and choose any of the six games directly. Both ways are pictures, not words, so a four-year-old chooses alone.
2
Play at your own pace
Turn cards, spot differences, match shadows, find what's missing. Nothing counts down and nothing punishes a wrong guess.
3
Celebrate and carry on
A calm little celebration marks each finished level and peels a sticker into that pack's album. Finish a world and a badge joins the wall too.
A look inside
Where the path takes you
Captured on a phone, mid-game, nothing staged.
The adventure path
A memory grid in play
Spotting a difference
Pricing
One price. Six games, every level, forever.
Match & Spot is a paid app: you buy it once and everything is there. No ads, no subscriptions, and nothing to buy inside the app — there is no purchase screen for a child to find.
Everything included
US$0.99, paid once
Every level of all six games, across the whole adventure path
Hints, sticker albums, badges and full offline play
No ads, no subscriptions, no coins, no consumables
Family Sharing and Google Play Family Library, so one purchase covers the household
For the grown-ups
What the app does not collect
No advertising SDK is compiled into the app, so there is nothing to switch off
Your child never types a name, never signs in, and can never message anyone
Profiles, progress and the parent report are written to this device and read back from it, nowhere else
Crash and usage reporting follows the COPPA configuration, and a parent can turn it off
Every link that leaves the app waits behind a grown-up gate
Yes — nothing on screen needs reading, and it is built for ages 4 to 10. The adventure path moves from the easiest to the hardest of the six games as a child works through the six worlds, so both a four-year-old and a ten-year-old find something at their level.
Is there any advertising at all?
None at all. There is no advertising SDK in the app, not even a “kid-safe” network. It is paid for by the price of the app instead.
Will it work on a plane?
Yes, all of it, from the very first launch. Every world, game and scene is bundled inside the app, and progress is saved on the device. Planes, car journeys and dead zones are exactly what it is built for.
What am I paying for, and how often?
US$0.99, paid once when you download it. All six games, the adventure path, every badge and up to four child profiles are included from the first launch: no in-app purchases, no subscription, no coins, nothing else to buy afterwards. Each store converts that into your own currency, so the exact figure on your listing may differ slightly.
What does the app know about my child?
Almost nothing. The app collects no personal information: no accounts, no names, no photos, no location, no advertising identifiers. Profiles and the parent report stay on the device. Crash and usage reporting is configured for children's-privacy compliance (COPPA), and a parent can switch it off completely from the gated Parents Hub.
Could my child spend money by tapping around?
No. There is nothing to buy inside the app at all — no in-app purchases of any kind, so there is no purchase screen for a child to reach. The only payment ever made is the app itself, in the App Store or Google Play, before it is installed.
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