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A path through six worlds, for children 4 to 10

Match & Spot
Six picture games on one winding path.

Follow a winding path through six worlds — a meadow, a town, a kitchen, the woods, the seaside and a park — playing memory match, spot the differences and four more picture games along the way, with a fox waiting on the next stone. Every game is hand-illustrated, works with no internet at all, and never shows a single ad.

Get it on

  • Six games, one path, a fox for company
  • Every scene cut and coloured by hand
  • Bought once · no ads · works with no internet

Two of six games

The two that started it, still going strong

Memory match and spot the differences are the two original games, and they still anchor the app. Since then four more have joined them — shadow match, what's missing, odd one out and hidden objects — all sharing the same themed packs and the same gentle hints, all there from the first launch.

Memory match

Best for ages 4–7

A grid of face-down cards, from a gentle 2×2 up to 4×5. Turn two over: a matching pair stays up with a little celebration, a mismatch flips back after a pause long enough to remember where it was. Card sets are themed around animals, transport, food, nature, letters and numbers, and the grids get bigger as a kid goes on.

  • Grids from 2×2 up to 4×5
  • Animal, transport, food, nature, letter and number card sets
  • Optional timer or move counter for older kids, off by default

Spot the differences

Best for ages 6–10

Two nearly identical illustrated scenes with three to eight differences hiding between them. Tap one and it is confirmed straight away; tap the wrong place and nothing bad happens: no penalty, no lost progress, no telling-off. Packs are themed around a farm, a park, a cosy room, a town, a forest and life under the sea.

  • 3 to 8 differences in every level
  • Themed packs: farm, park, room, town, forest, under the sea
  • A wrong tap never costs anything

Why parents pick it

Six games, built to one standard

Six games, one adventure

Memory match, spot the differences, shadow match, what's missing, odd one out and hidden objects all share one price and one adventure path through six worlds, so a four-year-old and a nine-year-old find something at their level.

Original artwork throughout

Every card, world and scene is drawn for this app. No recoloured stock photos, no clip art. In games about looking closely, picture quality is the whole product.

Hints that point, not tell

Stuck? A hint circles or highlights the place to look, so it works long before a child can read. Hints are free: nothing to earn, nothing to buy.

Stickers and badges to fill a wall

Every finished level fills a slot in that pack's sticker album, every finished world adds a full-page sticker, and 21 badges wait to be earned. Nothing is bought, traded or lost.

Nothing to lose

No lives, no fail states, no progress that disappears. The one timer in the app is optional, off by default, and there for older kids who want the extra challenge.

Made for the whole family

Up to four children can play from one device, each with their own path and album. A private parent report shows what was played and for how long — it stays on the device and is never sent anywhere.

Playing it

Nothing to read, nothing to lose

  1. Follow the path, or pick a game

    The adventure opens on the next stone automatically, or open Play and choose any of the six games directly. Both ways are pictures, not words, so a four-year-old chooses alone.

  2. Play at your own pace

    Turn cards, spot differences, match shadows, find what's missing. Nothing counts down and nothing punishes a wrong guess.

  3. Celebrate and carry on

    A calm little celebration marks each finished level and peels a sticker into that pack's album. Finish a world and a badge joins the wall too.

A look inside

Where the path takes you

Captured on a phone, mid-game, nothing staged.

  • A winding numbered path through a green meadow world, with a small fox waiting on the next stone and finished stones marked behind it.

    The adventure path

  • A four-by-four memory grid mid-game, with three matched pairs resting on the shelf above the board and the rest of the cards still turned over.

    A memory grid in play

  • Two illustrated farm scenes side by side, with four of the six differences already circled.

    Spotting a difference

Pricing

One price. Six games, every level, forever.

Match & Spot is a paid app: you buy it once and everything is there. No ads, no subscriptions, and nothing to buy inside the app — there is no purchase screen for a child to find.

Everything included

US$0.99, paid once

  • Every level of all six games, across the whole adventure path
  • Hints, sticker albums, badges and full offline play
  • No ads, no subscriptions, no coins, no consumables
  • Family Sharing and Google Play Family Library, so one purchase covers the household

For the grown-ups

What the app does not collect

  • No advertising SDK is compiled into the app, so there is nothing to switch off
  • Your child never types a name, never signs in, and can never message anyone
  • Profiles, progress and the parent report are written to this device and read back from it, nowhere else
  • Crash and usage reporting follows the COPPA configuration, and a parent can turn it off
  • Every link that leaves the app waits behind a grown-up gate

The full details live in our privacy policy.

Answers

Before you buy

Will a four-year-old manage it alone?

Yes — nothing on screen needs reading, and it is built for ages 4 to 10. The adventure path moves from the easiest to the hardest of the six games as a child works through the six worlds, so both a four-year-old and a ten-year-old find something at their level.

Is there any advertising at all?

None at all. There is no advertising SDK in the app, not even a “kid-safe” network. It is paid for by the price of the app instead.

Will it work on a plane?

Yes, all of it, from the very first launch. Every world, game and scene is bundled inside the app, and progress is saved on the device. Planes, car journeys and dead zones are exactly what it is built for.

What am I paying for, and how often?

US$0.99, paid once when you download it. All six games, the adventure path, every badge and up to four child profiles are included from the first launch: no in-app purchases, no subscription, no coins, nothing else to buy afterwards. Each store converts that into your own currency, so the exact figure on your listing may differ slightly.

What does the app know about my child?

Almost nothing. The app collects no personal information: no accounts, no names, no photos, no location, no advertising identifiers. Profiles and the parent report stay on the device. Crash and usage reporting is configured for children's-privacy compliance (COPPA), and a parent can switch it off completely from the gated Parents Hub.

Could my child spend money by tapping around?

No. There is nothing to buy inside the app at all — no in-app purchases of any kind, so there is no purchase screen for a child to reach. The only payment ever made is the app itself, in the App Store or Google Play, before it is installed.